In this game a clown attacks you, on the beat of the music! Your goal is to dodge his attacks, and not get hit while the music is playing. Prevent a hard beating. We could not resist intensifying the music while playing, so the game will get harder the further you get!

What kind of attacks you say? Well, it's a clown. So they are obviously physically accurate. Each attack has a tell, and one place to be safe at.

Note: Uses WebGL2.0, so not supported on Safari yet.

All code and artwork was created for (and during) the Godot Wild Jam #30. The theme was heartbeat, which we match in two ways

  • we match the beat of the music
  • the aim is to avoid a hard beating :)

Nico and Gertjan form Shoe Fisher Games, we are indie developers from the Netherlands who create a little game called WanderOut in our spare time.

If you like this game, let us know by rating it, commenting on it, or by following us on Twitter or Facebook. If we get lots of positive feedback we might continue to make this into a fully featured Android/iOS game.

Created using the excellent Godot engine.

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